Service

Mobile development

iOS and Android applications where the constraint is usually the device, not the design.

At a glance

Typical timeline
Three to nine months depending on platform count and backend scope
Indicative price
Pending commercial sign-off · see engagement models
Stack we default to
  • Swift
  • Kotlin
  • TypeScript
  • React Native
  • Node.js
  • Firebase
Engagement models
  • Fixed-scope sprint
  • Dedicated team
  • Staff augmentation

The problem this addresses

Mobile projects are estimated against the newest phone in the room and then shipped to a customer base running four-year-old hardware on unreliable networks. The gap between those two realities is where the budget goes.

What you get

  1. 01Native applications on the platforms you need, submitted and through review
  2. 02A release pipeline your team can run, including signing and store submission
  3. 03Crash and performance monitoring wired up before launch, not after the first incident
  4. 04Device-tier testing against the hardware your customers actually use
  5. 05Written architecture decisions, particularly around offline behaviour and state

How the work runs

  1. 01

    Device and constraint audit

    We establish which devices, operating system versions, and network conditions matter from your analytics before designing anything.

  2. 02

    Risk-first prototype

    The hardest technical assumption is built first, on the weakest device in scope.

  3. 03

    Iterative delivery

    Two-week iterations with builds distributed to real testers on real devices throughout.

  4. 04

    Store submission and handover

    We take the first submission through review, then your team runs the next one.

Where this fits

Mobile development is the right label when the deliverable is an application people install. Where the mobile client is one surface of a larger platform, the engagement usually spans this and custom software.

The device tier list

Every mobile engagement starts with a list of device tiers pulled from your analytics, and a decision about which tier is the floor. That decision drives architecture more than any other input — it determines whether a web view is acceptable, how much can run on-device, and what "acceptable performance" means in the acceptance criteria.

Questions

What clients ask before starting

Native or cross-platform?

It depends on where the risk sits. If the application leans on camera, sensors, background processing, or performance on older hardware, native usually earns its extra cost. If it is largely forms, lists, and network calls, cross-platform is often the better economic choice. We will tell you which one your specific problem points to, and why.

Do you handle App Store and Play Store submission?

Yes, including signing setup, store listings, and the first review cycle. We then hand the pipeline to your team and support the second submission rather than running it, so you are not dependent on us to ship.

What about the backend?

We can build it, or work against yours. If the mobile client is the first consumer of a new backend, we usually build both so the interface is designed for the client rather than inherited from an unrelated system.

How do you test across devices?

A device tier list drawn from your own analytics, with physical devices for the lowest tier that matters. Emulators do not surface the camera, thermal, and memory behaviour that actually breaks mobile applications.

Start with the facts

Tell us what you are trying to move and what it costs you today. If we are not the right people for it, we will tell you in the first reply.